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Map Title: Nullspace III: Mausoleums (null3.bsp)                                                                       |
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Map Author: ZetaByt                                                                                                    |
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Textures used: Makkon Concrete, Makkon Metal, tele texture taken from a liquid wad                                     |
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Requires Copper 1.30 (not included)                                                                                    |
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[Map Statistics]                                                                                                       |
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Custom music: Track19 ("Warded Path" by Realm of Mind, from Music Jam 1: Runic Resonances)                             |
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Custom skybox: A plain white TGA skybox made in paint.net                                                              |
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Co-Op support: Yes (2-4 players)                                                                                       |
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Secrets: 3                                                                                                             |
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Monster count (Easy)   : 47                                                                                            |
Monster count (Normal) : 65                                                                                            |
Monster count (Hard)   : 80                                                                                            |
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[Short description]                                                                                                    |
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Probably the most surreal and eerie looking map of the pack.                                                           |
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[Longer description]                                                                                                   |
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So this map was originally a sketch environment using the same fog/lighting, based on an image from                    |
an anime known as "Girls' Last Tour", which consisted of a bunch of tall dark metal locker structures standing         | 
on top of a light gray floor.                                                                                          |
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I took the tall structure from that sketch environment, pasted it around a few times, flipped/rotated them, then       |
built a layout around that series of copy/pasted/rotated structures.                                                   |
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This is probably the most surreal looking map in the pack, and also arguably the most eerie looking one. Something     |
about this map looks way, way more hostile than the rest of the pack to me, at least visually, which is kind of        |
interesting I guess.                                                                                                   |
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I was originally debating on including it, but I figured it adds a bit of visual & gameplay variety to the pack        |
as a whole (due to it being generally less monster focused for most of it), so I opted to slot this into the third     |
map slot. It also kind of works as a way to de-escalate the previous map a bit, before getting into the big show.      |
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Credits:                                                                                                               |
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~Makkon   (Textures)                                                                                                   |
~Lunaran  (Copper)                                                                                                     |
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[Music Jam 1: Runic Resonances]                                                                                        |
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/                                   |
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